Your keys press these keys by position. Return gives the name back.

Four layers under every press.

One key, cut through the middle. Press each drawing and watch what moves.

  1. Cap

    The part your finger meets and the part you read. On the board above, the caps you press last become the name.

  2. Switch

    One switch under each cap. The stem drops, the spring gives, two contacts meet, and the key counts.

  3. Plate

    The plate holds every switch at one height, so a row of sixty-one caps reads as one flat surface.

  4. Case

    The case closes it all. It is what the desk sees, and the shell every press sounds inside.

Type before you read.

A launch page usually describes a keyboard. This one hands it over. The board at the top has sixty-one keys, and each answers your own keyboard by where the key sits, not by the letter printed on it.

The click is made in your browser, one short burst for every press and a lower one for the space bar. It stays off until you turn it on.

The name is set in six cells, two grid columns each. Type, and your last six keys take its place. Delete walks them back. Return gives the name back.

Not on this page yet: the price, the switches, and the date. The list hears about all three first.

Waiting list

Hear itfirst.

Leave an address. We write once, when KEY-01 opens for orders, with the price and the date.

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  • Only about KEY-01