Kids letter tracing with Pom
A finger-tracing screen for ages 4 to 8: dotted letter with start dot and arrow, crayon paint, gentle drift help, a spoken "B, ball" and stars that only grow.
Pages & screens
A finger-tracing screen for ages 4 to 8: dotted letter with start dot and arrow, crayon paint, gentle drift help, a spoken "B, ball" and stars that only grow.
A pixel-art virtual pet: Tuft idles, munches and hops in steps() sprite frames, three segmented meters, Feed, Play and Sleep, a day-night sky and a tiny log.
A physics peg board: drag the dropper, let go, and a pebble bounces through 75 pegs that flash on contact into seven scoring slots, five per round.
A 5×5 letter grid where you drag a rope through touching letters to find five themed words, with hints, a 3:00 clock, pause and a finish card.
A three-lane dodge game: swipe a tram between tracks under arches of paper lanterns, dodge market barrows, grab lanterns, chain near misses, crash to a result card.
A sparse portrait HUD over a live canvas forest: health and energy in the top corners, a thumbstick and two cooldown-ring abilities in the thumb zone, hit flash and a pause menu.
A 20-player weekly league on a phone: green promotion band, red demotion band, your dark row, and an end-of-week replay where you climb past rivals into Jade.
A playable 4×4 sliding puzzle of an SVG harbour scene: spring-snapped tiles, tap, swipe or arrow keys, peek, pause, a solved ripple and a result card.
A seven-day login calendar: today's tile flips to reveal 250 coins, the coins arc into the wallet, the streak flame grows, and a come-back timer takes over.
A phone character select: five SVG silhouettes on a swipe carousel, the screen floods to each hero's colour, stat bars morph, and Lock in stamps READY.
A 4 × 4 picnic-themed memory match you can play to the end: 3D card flips, a pop on a pair, a shake on a miss, stars by moves and a reshuffle.
A fox-adventure game's daily shop: two currencies, one featured bundle in euros, six rarity-framed items, a plain refresh timer and honest confirm sheets.
A two-lane season pass for a kite-racing game: claim glowing tiers, watch the reward fly into your satchel, and see exactly what €9.99 premium buys.
A one-tap stone stacker on a dusk ridge: the overhang slices off and falls, perfect drops chain a glow, speed rises and the sky turns to night.
An end-of-level screen in a bakery puzzle game: three stars stamp in with squash and a hit-stop, the score counts up, a new-best tag slams and Next lands last.
A saga-style level path climbing a tide-pool reef to a lighthouse: starred nodes, a pulsing current level, a level card sheet and a path that draws on clear.
A manga-styled summon on a phone: focus lines and a spinning seal charge up, a flash bursts, and a character card flips in lit by its rarity colour.
An island world map in SVG with quest nodes that are done, active, open or locked, a dotted trail that draws to the chosen quest, and a quest panel.
A broadcast-style results screen: a rising podium with giant numerals, a lap table with purple, green and yellow sectors, gap or interval, and a next race card.
A farming-sim HUD over a painterly SVG field: a stitched day clock with a moving sun, an energy bar, a wooden hotbar, and a quest note pinned like paper.
A sci-fi armoury: cut-corner panels, a weapon and module list, a hologram drawn in SVG that redraws on swap, and stat bars that show gains and losses.
An ornate RPG satchel: an 8 by 6 slot grid with rarity frames, an equipped paper doll, and a pinned item card with stats, lore and a compare line.
Today, This week, and All reorder twelve Quern scores. Your row stays marked, and a few rows show places gained or lost.
A Pebbleline coin-op attract screen: bezel, looping ledge demo, blinking Press start, high score, and a credit that opens Stage 1.
A finishable Mallow Court rally: paddle, bricks, three lives, a score from cleared bricks, Esc to pause, and Play again.
A 4 by 4 felt table of drawn cards. Flip two, a match stays, a miss turns back, moves count, and the win line names the moves.
Duskwell chrome over a still night ridge: score, lives, wave, a minimap, and a pause menu that opens on P.
Four seats in Parlour 4, a copyable room code, one ready toggle, and a host Start that stays off until two players are ready, then a one-line deal.
No pieces match those filters. and try again.
The MCP server gives your agent 600+ pieces, the themes and the review tools. It installs the skill too. Free, no account.
claude mcp add -s user design-lounge -- npx -y design-lounge-mcp@latest Claude Code. For Cursor, Codex, VS Code, ChatGPT and the skill alone, see Install.