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Preview of Kids letter tracing with Pom
Nº 666Screen · Mobile app

Kids letter tracing with Pom

A finger-tracing screen for ages 4 to 8: dotted letter with start dot and arrow, crayon paint, gentle drift help, a spoken "B, ball" and stars that only grow.

Preview of Pixel pet care screen
Nº 658Screen · Mobile app

Pixel pet care screen

A pixel-art virtual pet: Tuft idles, munches and hops in steps() sprite frames, three segmented meters, Feed, Play and Sleep, a day-night sky and a tiny log.

Preview of Pebblefall peg drop
Nº 647Screen · Mobile app

Pebblefall peg drop

A physics peg board: drag the dropper, let go, and a pebble bounces through 75 pegs that flash on contact into seven scoring slots, five per round.

Preview of Knotwork word trace
Nº 646Screen · Mobile app

Knotwork word trace

A 5×5 letter grid where you drag a rope through touching letters to find five themed words, with hints, a 3:00 clock, pause and a finish card.

Preview of Lane dodge on a night tram line
Nº 644Screen · Mobile app

Lane dodge on a night tram line

A three-lane dodge game: swipe a tram between tracks under arches of paper lanterns, dodge market barrows, grab lanterns, chain near misses, crash to a result card.

Preview of Touch HUD for a portrait action game
Nº 643Screen · Mobile app

Touch HUD for a portrait action game

A sparse portrait HUD over a live canvas forest: health and energy in the top corners, a thumbstick and two cooldown-ring abilities in the thumb zone, hit flash and a pause menu.

Preview of Weekly league with promotion climb
Nº 642Screen · Mobile app

Weekly league with promotion climb

A 20-player weekly league on a phone: green promotion band, red demotion band, your dark row, and an end-of-week replay where you climb past rivals into Jade.

Preview of Tessel sliding tile puzzle
Nº 640Screen · Mobile app

Tessel sliding tile puzzle

A playable 4×4 sliding puzzle of an SVG harbour scene: spring-snapped tiles, tap, swipe or arrow keys, peek, pause, a solved ripple and a result card.

Preview of Lanternfield daily reward
Nº 639Screen · Mobile app

Lanternfield daily reward

A seven-day login calendar: today's tile flips to reveal 250 coins, the coins arc into the wallet, the streak flame grows, and a come-back timer takes over.

Preview of Riftline hero select
Nº 638Screen · Mobile app

Riftline hero select

A phone character select: five SVG silhouettes on a swipe carousel, the screen floods to each hero's colour, stat bars morph, and Lock in stamps READY.

Preview of Pair recall memory game
Nº 636Screen · Mobile app

Pair recall memory game

A 4 × 4 picnic-themed memory match you can play to the end: 3D card flips, a pop on a pair, a shake on a miss, stars by moves and a reshuffle.

Preview of Daily game shop
Nº 635Screen · Mobile app

Daily game shop

A fox-adventure game's daily shop: two currencies, one featured bundle in euros, six rarity-framed items, a plain refresh timer and honest confirm sheets.

Preview of Season pass track
Nº 634Screen · Mobile app

Season pass track

A two-lane season pass for a kite-racing game: claim glowing tiers, watch the reward fly into your satchel, and see exactly what €9.99 premium buys.

Preview of Stack drop mini-game
Nº 632Screen · Mobile app

Stack drop mini-game

A one-tap stone stacker on a dusk ridge: the overhang slices off and falls, perfect drops chain a glow, speed rises and the sky turns to night.

Preview of Phone level results
Nº 631Screen · Mobile app

Phone level results

An end-of-level screen in a bakery puzzle game: three stars stamp in with squash and a hit-stop, the score counts up, a new-best tag slams and Next lands last.

Preview of Phone level map
Nº 630Screen · Mobile app

Phone level map

A saga-style level path climbing a tide-pool reef to a lighthouse: starred nodes, a pulsing current level, a level card sheet and a path that draws on clear.

Preview of Gacha pull reveal
Nº 579Animation · Mobile app

Gacha pull reveal

A manga-styled summon on a phone: focus lines and a spinning seal charge up, a flash bursts, and a character card flips in lit by its rarity colour.

Preview of Adventure quest map
Nº 578Screen · Web

Adventure quest map

An island world map in SVG with quest nodes that are done, active, open or locked, a dotted trail that draws to the chosen quest, and a quest panel.

Preview of Motorsport race results
Nº 577Screen · Web

Motorsport race results

A broadcast-style results screen: a rising podium with giant numerals, a lap table with purple, green and yellow sectors, gap or interval, and a next race card.

Preview of Cozy farm HUD
Nº 576Screen · Web

Cozy farm HUD

A farming-sim HUD over a painterly SVG field: a stitched day clock with a moving sun, an energy bar, a wooden hotbar, and a quest note pinned like paper.

Preview of Sci-fi loadout screen
Nº 575Screen · Web

Sci-fi loadout screen

A sci-fi armoury: cut-corner panels, a weapon and module list, a hologram drawn in SVG that redraws on swap, and stat bars that show gains and losses.

Preview of Fantasy RPG inventory
Nº 574Screen · Web

Fantasy RPG inventory

An ornate RPG satchel: an 8 by 6 slot grid with rarity frames, an equipped paper doll, and a pinned item card with stats, lore and a compare line.

Preview of Quern score ladder
Nº 515Screen · Web

Quern score ladder

Today, This week, and All reorder twelve Quern scores. Your row stays marked, and a few rows show places gained or lost.

Preview of Pebbleline attract screen
Nº 508Screen · Web

Pebbleline attract screen

A Pebbleline coin-op attract screen: bezel, looping ledge demo, blinking Press start, high score, and a credit that opens Stage 1.

Preview of Mallow Court brick rally
Nº 505Screen · Web

Mallow Court brick rally

A finishable Mallow Court rally: paddle, bricks, three lives, a score from cleared bricks, Esc to pause, and Play again.

Preview of Linnet pairs table
Nº 493Screen · Web

Linnet pairs table

A 4 by 4 felt table of drawn cards. Flip two, a match stays, a miss turns back, moves count, and the win line names the moves.

Preview of Duskwell mission HUD
Nº 486Screen · Web

Duskwell mission HUD

Duskwell chrome over a still night ridge: score, lives, wave, a minimap, and a pause menu that opens on P.

Preview of Bramble parlour lobby
Nº 481Screen · Web

Bramble parlour lobby

Four seats in Parlour 4, a copyable room code, one ready toggle, and a host Start that stays off until two players are ready, then a one-line deal.

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The MCP server gives your agent 600+ pieces, the themes and the review tools. It installs the skill too. Free, no account.

claude mcp add -s user design-lounge -- npx -y design-lounge-mcp@latest

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